Arizona White Paper
  • INTRODUCTION
    • Introducing
  • THE GAME
    • Why Arizona?
  • Game description
  • Arizona Character NFT Utility
  • Asset Generation Offering (AGO)
  • Ambassador Program
  • Beta Testing Recap
  • Social Accounts Connect Guide
  • ECONOMICS
    • General Economics
    • Exchange
    • Economics of Weapons and Gear
    • Economics of NFT planets
    • Economics of Chests
    • Economic of Oxygen
    • Economic of Dungeons
    • How to earn Tokens
  • GOVERNANCE TOKEN
    • Governance token
    • Token Distribution
  • Early investors
  • THE FOUNDING TEAM
    • About Us
  • Resources
    • Terms of Use
    • Privacy Policy
    • System Requirements
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  1. ECONOMICS

Economic of Dungeons

Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

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Last updated 3 days ago

A player can make N trips to the dungeons per day. From the dungeons, a player with N probability can get a chest.

The higher the floor level of the dungeon, the higher the chance of getting a chest.

To open a new floor of the dungeon, the player must go through the previous one.