> For the complete documentation index, see [llms.txt](https://arizona-game.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://arizona-game.gitbook.io/whitepaper/economics/economic-of-dungeons.md).

# Economic of Dungeons

Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

A player can make N trips to the dungeons per day. From the dungeons, a player with N probability can get a chest.

The higher the floor level of the dungeon, the higher the chance of getting a chest.

To open a new floor of the dungeon, the player must go through the previous one.

<figure><img src="https://3274511483-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F089baRkAMRr4DPTquE2N%2Fuploads%2FH2sTGNbThUrPU4QV4Fkx%2Fimage%20(10).png?alt=media&amp;token=49ca49da-cf47-4f60-a14d-6c91b26643db" alt=""><figcaption></figcaption></figure>
