Arizona White Paper
  • INTRODUCTION
    • Introducing
  • THE GAME
    • Why Arizona?
  • Game description
  • Arizona Character NFT Utility
  • Asset Generation Offering (AGO)
  • Ambassador Program
  • Beta Testing Recap
  • Social Accounts Connect Guide
  • ECONOMICS
    • General Economics
    • Exchange
    • Economics of Weapons and Gear
    • Economics of NFT planets
    • Economics of Chests
    • Economic of Oxygen
    • Economic of Dungeons
    • How to earn Tokens
  • GOVERNANCE TOKEN
    • Governance token
    • Token Distribution
  • Early investors
  • THE FOUNDING TEAM
    • About Us
  • Resources
    • Terms of Use
    • Privacy Policy
    • System Requirements
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On this page
  • Hub Planets
  • NFT Planets
  • Planets can be of 4 tiers:
  1. ECONOMICS

Economics of NFT planets

Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.

There are two types of planets in the game:

  • Hub planets

  • NFT planets (limited q-ty 45,000)

Hub Planets

Planets are owned by the player at the start of the game. The player unlocks hub planets as they progress through the game

On such planets, the player can mine special resources that are not used to open hexes.

The player can exchange special resources for tokens or use them to create NFT

The more planet/planets the player has discovered, the more activity is available for us

The hub of the planet is identical in functionality to the NFT of the planet, but differ only in the following:


  • Limited resource types


  • Limited dungeon level

NFT Planets

Planets are standalone NFTs that cannot be merged or upgraded. They have a specific set of features on them

Probability of chest drop

Speed of resource mining

Resources available (e.g., number of expeditions per day

Refilment rate

Bosses and dungeons

There will only be 45,000 planets in the existence of the ARIZONA. 3-15% of them will be pre-sold during the NFT sale, while the others will be sold or given out later in various challenges.

Planets can be of 4 tiers:

The features of the planets are designed in such a way to enable owners to generate a stable income per day. Owners of common planets are expected to generate predefined income per day, but owners of rare or unique planets can generate more income per day. There can be a limited number of players on the planet at the same time. Each planet has a predefined set of resources available for mining per day (limited by number of expeditions per day), which can be mined by users. Resources are replenished once in N times.

Planet owners receive the following reward from users: set soft/hard currency fee as planet owner for visiting the planet which are rewarded to the planet owner in soft/hard currency at “the house” exchange rate. Therefore, planet owners are rewarded with soft/hard currency, not resources. Mechanisms may also be used whereby planetary owners can only withdraw / use a certain percentage of tokens immediately after receiving a reward fee. The more time passes after mining, the greater the share that the owner of the planet can withdraw / use.

There will be a limit of resources on a planet that can be mined by players during a day. Every regular amount of time (e.g., 24 hours) those resources will then again refilled. Players will be able to pick a planet, and planet owners will compete for having players on their planet by setting lower fees. Therefore, even as some planets will have desirable features for some players, their resources will be depleted during the day so that players will mine on other planets, balancing “player” supply for each planet.

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Last updated 3 days ago